Category: Games

Meet Your Crew: Tai – Blowing Stuff Up is His Specialty

“Can’t confirm anything yet, but select hunters are being told that an escape craft was missing from the Tyrant’s Demise after the battle, maybe meaning that not everybody who survived the battle was questioned by the UGS. Officially, there is no bounty for this person. Unofficially, someone high up in the UGS is offering money for proof of this missing crew member’s silence. I think it’s clear to say that someone wants the truth about what happened at Yeppa to stay hidden. ”  – Miguel Dins, Commander of the Stars of Freedom Rangers

 

In our first crew member highlight, we’re talking about the Chaser’s weapons system’s operator, Tai Chew. When he is first introduced in the opening cutscene, he is described by Wolfe as an ex-UGS who has experience working on UGS ships the size of the Chaser and bigger. Through the course of your voyage, you’ll also learn that Tai has plenty of war stories from his time serving in the UGS military, isn’t afraid to share those stories, and is always itching for a fight.

 

Whether you’re fighting bounty hunters or pirates, he’ll always be more than happy to return fire and take them down. Even when up against the Empire, or his old allies, the UGS, he’ll take his job as one of the ship’s main methods of defense very seriously. At first, this could come off as him being a trigger-happy soldier always eager to blow something up. As you learn more about him though, you’ll find that his gung ho attitude comes from a fierce loyalty to his friends. He acts as a mentor to Edwin, an friendly/annoying older brother to Wolfe, and a respected colleague to Nila, who years before the start of the story, would have been his enemy.

 

Where does Tai’s loyalty come from? As you dive deeper into the lore of the The Chaser’s Voyage universe via the Crew Journal, you’ll learn more about his past, detailing his enlistment and life as a member of the UGS. Particularly his time serving as a member of an elite group of UGS Pirate Hunters onboard the UGS battleship “Tyrant’s Demise”. In fact, you’ll even be able to read about some of his greatest exploits, such as the Battle of Hydriis. You’ll also learn that Sector 99, the sector of the galaxy where your adventure takes place in, was where Tai mainly operated. You might casually hear him mention planets he’s been to before.

 

Dig further into Tai’s past and you’ll learn more about his involvement with the Battle of Yeppa, a devastating conflict that ended the Galactic Ceasefire and restarted the war between the UGS and the Empire, as well as why Tai is no longer fighting on the front lines for the UGS.

 

Like all of the main characters, Tai was designed by Nate Donahue with the final art in the game being done by Zachary Noah (Link is NSFW and 18+ ONLY). Throughout his design process, his distinctive spiky white hair, eyepatch, and robotic prosthetic arm were a constant (although his arm went through several iterations). He is voiced by the talented Shaun Richardson.

 

For more news, follow us on Twitter and join our Discord, where you can also give feedback.

The Chaser’s Voyage now has Cutscenes!

Hello everyone! Yesterday, the cutscene update of The Chaser’s Voyage went live! This version includes the much awaited addition of cutscenes, along with some other minor changes.

First, we’ve updated our Splash Screen, making use of the promotional art that we showed off last week. This is replacing the green space background that the Unity Logo and Bright at Midnight Logo appeared in front of.

 

 

We also updated some of our insignia designs! Here’s the new designs for the Proto-Chaser, Neo-Chaser, Tyrant’s Demise, and The Mark of Death Insignias.

Proto-Chaser InsigniaNeo-Chaser Insignia
Tyrant's Demise InsigniaThe Mark of Death Insignia

 

The most important addition to Version 0.0.8 is, of course, our cutscenes! We’ve added 4 different cutscenes to our game, replacing our current temporary story screens. These cutscenes help introduce the player to our cast of main characters and the story of the game, give more narrative weight to when the player fails to pay off their debt in time, and reward the player for beating the game! After each of our two victory cutscenes, our credits will now play.

We also added a few options for the cutscenes and credits. If you’re someone who wants to get right into the action, you can automatically skip the intro cutscene. (Don’t worry, even with this option off, all cutscenes can be skipped by pausing if you want.) We also let the player automatically skip the victory credits if they have already beaten the game. The cutscene dialogue can also be advanced automatically!

 

 

Here’s a link to the full patch notes, and for more news follow us on Twitter and join our Discord. (Where you can also give feedback!)

Updating Our Key Art!

Hello everyone. Last week, we made some new key art to spice up our Steam library and store images. Check it out!

 

Thumbnail

 

Library Capsule

 

Main Capsule

 

Header Capsule

 

As always, feedback either here or on our Discord is appreciated and you can also follow us on Twitter if you want to keep up with the latest news on the game.

Cutscenes Are Almost Complete!

Hello everyone! We’ve been working on getting our game’s cutscenes up and running so you guys, as the player, can get a bit more immersed in the narrative of The Chaser’s Voyage. We wanted these to have a little more pizazz than just a simple text box explaining what’s happening. So, here, take a look at what we have!

 

We really tried to make them flashy. The character names you see on the top actually scroll across the screen, which we felt added a bit of a modern sci-fi feel to them. The dialogue text animates in quickly, as if it was being typed. And the box’s border is set to match each speaker’s color scheme.  Also, like most of our game, these cutscenes are fully voiced. The currently speaking character will be shown normally and the previous speaker will be darkened. We even created a little Star Wars-esque hologram effect for some extra flair. We’re really proud of how these are turning out. All that’s left for us to put in is an auto-progress option and a prompt for manually going to the next line.

 

As for where these cutscenes will appear? Well, there are four situations where a cutscene can take place. When you start a new game, you will get a small recap of what happened at the end of the tutorial/prologue, followed by an intense message from Kharon, the first-mate of the notorious Pirate Lady Styx. That leads into Edwin taking you to see Wolfe, who then introduces you to Tai and Nila. Don’t worry, there will be multiple options that will allow you to skip this cutscene if you want to dive straight into the action, but this cutscene sets up the general plot.

 

The next time you get a cutscene depends on how well you do during the game. Obviously, if you make the 1 million units back in time and send it to Lady Styx, you get a cutscene that wraps up the story and congratulates you on a job well done. If you fail however, you instead get a cutscene that triggers something we think makes our game pretty unique.

 

Failing to make Lady Styx’s money back in time is not a game over trigger. Instead it starts a new phase of the game. One where you no longer are bound by the 100 day time limit, but instead must make 1.5 million units while being hunted down by elite bounty hunters. Unlike the bounty hunters you will encounter during the main game, these ones aren’t after your clients, but instead are after you, and will hound you all across the sector, until they, or you, are defeated. This part of the game will emphasize your survival skills, as you have to deal with some of the hardest challenges The Chaser’s Voyage can throw at you.

 

If you manage to make the 1.5 million units, you are then treated to a victory cutscene that is different from the normal one.

 

And that is where we are so far. Of course, we always appreciate feedback either here or on our Discord. Once we get in our last couple of cutscene features we will be updating the Early Access build on Steam so you can experience them for yourself. Please follow us on Twitter if you want to keep up with the latest news on the game.

Starmap 2022: What’s Left In Early Access.

Hello everyone. We’ve been in Early Access for a few months now and we’ve continued to work on The Chaser’s Voyage in preparation for releasing the final build of the game. To give everyone an idea of what’s left to do, I created this little “starmap” detailing our plans for the rest of the year.

 

For Phase 1, we’re gonna finish up the essential components that will replace some temporary placeholders and improve the overall experience of our game. Right now, we’re working on getting our cutscenes done so that anyone playing the game can enjoy the base narrative of The Chaser’s Voyage.

Once the cutscenes are done, we will implement the tutorial. Right now, we have a video that teaches people the controls and mechanics of the game, but that was never in our vision for the final product. This new tutorial will let players learn how to play The Chaser’s Voyage in a more hands-on way that will also act as a prologue to the main story.

Once those are both complete, we will have hit our milestone of having the game ready for streamers. We will be connecting with our friends over at VoxPop Games to get their streamers playing the game and spreading the word. We’ll also try and have an updated trailer that will show off our new features, as well as give VoxPop Games equal standing with Steam as a place where people can purchase and wishlist the game.

 

Phase 2 will be our homestretch to complete all the features we really want to add in before launch. First, is a client update. Client stories were actually some of the first in-universe stuff we wrote for the game since they play a role mechanically, resulting in a lot of ideas that weren’t solidified. Since then, we’ve written a lot more narrative and added a lot more world building elements, which naturally means some client stories need to be adjusted to better fit the larger backstory. There was also plenty of room for more in-universe stories and adventures that you and your crew play a part in, so we will be adding in even more client stories.

In addition, we’re going to add in a brand new client type. If you’ve played the game, or watched our streams, you might have encountered the cartographer client. Cartographers are map makers who explore the galaxy to discover new planets and routes for fame and fortune. They are neutral clients who offer incredibly high rewards for extremely long trips, meaning your repairs could be limited and bounty hunters will be a constant threat. But, what if you also had to worry about a pursing Imperial batttleship? Or having to break through a patrolling UGS fleet? Aligned cartographers offer the same a challenge as a normal cartographer, but with the added threat of aligning with one of the two warring factions. This makes choosing such a client much more… exciting!

 

Going back to the lore, phase 2 will also see us adding in the Crew Journal. It’s a collection of excerpts from in-universe books, news articles, messages, and transcribed log entries that periodically unlock over the course of all your voyages. These entries can provide you with extra tips on how to survive in Sector 99, teach you more about why the galactic war is happening, provide info on every species of client you meet and every planet you land on, and even give you some backstory for each of your crew mates. There are over 380 entries in this journal, all of which also come with commentary from your crew.

 

The last big thing we want to include in The Chaser’s Voyage is the addition of a training mode we’ve been calling the “Flight Simulator.” A limited version of it already exists in Captain and Ace Mode, in the form of letting you retry a scenario after you lose, allowing you to practice your toughest encounters until you’re ready to start a new voyage. In the Flight Simulator, you’ll be able to choose any scenario to practice, preparing you for any challenge The Chaser’s Voyage can throw at you.

 

But, the Flight Simulator is not the last last thing we want to add. That would be some extra modes we’ve been excited about, but that never seemed as important as everything else. Right now, Voyager and Captain Mode split the challenge of the game into tiers. Things start off fairly simple, but eventually you will be given bigger threats, like battleships, and combinations of threats, like pirates in a debris field during a hail storm. In Ace Mode, you can get any combination of enemy, obstacle, and storm right from the beginning, while also taking more damage. For our last update before we exit Early Access, we want to add bonus “plus” modes that let you play Voyager and Captain Mode without the challenge tiers, but also without Ace Mode’s extra damage. These modes will be a fun twist for those who like Ace Mode’s randomness, but prefer a less punishing experience. This means there will five difficulty settings to choose from in our game, instead of three. Combine that with the 24 insignias currently in the game and that’s a lot of different ways to play The Chaser’s Voyage! But don’t worry, insignias unlocked in Voyager and Captain Mode won’t need to unlocked again in the Voyager+ and Captain+ Modes. The “Plus” modes are just a fun addition after all!

 

Once all of these things are complete, we plan on leaving Early Access and concluding major development on The Chaser’s Voyage. We have some ideas for later additions and polish, and will also be responding to any feedback we get, but nothing too big or game changing. We’re aiming to complete this starmap by the end of 2022, but estimating development time isn’t an exact process, which is why we decided to group the remaining work into phases rather than specific dates.

 

During this entire process though, we’ll also be focusing on updating some of the art and putting together an art book that will be sold with the game on Steam. If you want to keep up-to-date on stuff like that, we’ll be posting a bit more regularly on this blog and you’ll also be able to find more on our Twitter and our Discord.

The Chaser’s Voyage Out Now!

We’ve done it! We have officially released The Chaser’s Voyage on Steam via Early Access! It’s been quite a voyage so far, but there’s more in store! We’re looking forward to adding in more features like fully voiced cutscenes, a crew journal full of lore, a practice mode, and a playable tutorial. We hope you check out and enjoy our game!

We also set up a Discord where you can receive updates on our progress and submit feedback. Join the Bright At Midnight Discord!

Early Access Release Date!

Hi everyone! We’ve reached a big milestone and finally have a release date for The Chaser’s Voyage on Early Access on Steam. September 17th, 2021! We’ve worked really hard to get here, but the voyage isn’t over yet! We’re gonna keep improving The Chaser’s Voyage and look forward to getting the game into everyone’s hands.

We’ve also set up our community Discord. You can join and get updates on the game as well as give any feedback! Join the Bright At Midnight Discord!

Plotting Our Course: Starmap to Launch

Hello everyone. Today we’re finally announcing what we call our “Starmap to Launch”!

Let’s discuss really quickly what each of these things means.

First, Early Access. We have been revamping our UI since about January and it’s been a ton of work. I’ve had to make all new UI assets from scratch, something I’ve never done before, and Cameron has been adding animations and flair that we previously didn’t have. Overall, everything looks way better, but it hasn’t been a simple job of just replacing one set of assets with another. This unfortunately meant we had to push back the release of The Chaser’s Voyage. In addition, we’ve been busy playtesting the game with every insignia on our Twitch (every Thursday at 4:30 PST) and would really like to get the game into more hands for feedback before properly launching the game. That’s why, since most of our UI has been updated, we’ve decided to put the game into Early Access as soon as we’ve checked off a few more things.

Keep your eyes on our Steam store page for when the game becomes available.

When we put the game up, there will be some big features missing that we will be steadily adding to the game. The biggest thing that’ll be missing is the Crew Journal. In case you don’t know what that is, it’s a collection of in-universe lore that we use to paint a bigger picture of the galaxy you find yourself in. Your crew will also comment on these entries, slowly revealing more and more of their backstories and personalities. It’s a really big part of what we would call the overall experience, but at the same time, not as important as actually getting the game up and running.

In addition, we also won’t have any of the surrounding story stuff, like opening or ending cutscenes, or the proper tutorial ready at the beginning of Early Access. The tutorial is always something we planned to make last, as we didn’t want to commit to any game mechanics that might change over the course of development or constantly be remaking the tutorial. As a temporary replacement, we have a video planned that will be in the Early Access build to explain how to play the game and will be removed once the the tutorial is in place.

 

Next, let’s talk about Discord. Since we’re finally ready to get this game into people’s hands, we thought it was best to create a central hub for discussions about The Chaser’s Voyage and to create a community around the game. Our goal with creating a Discord server will primarily be for receiving feedback, but we’d also like to chat and get to know people who are interested in the game. It will also be a hub for any future projects we begin after The Chaser’s Voyage.

 

Lastly, “Test Pilots“. We want streamers, Let’s Players, etc. We want to give those people copies of our game to help spread the word about it. If you are such a person looking to become a test pilot, send us an email at brightatmidnight@gmail.com (or DM us on Twitter) with some information about yourself as well as a link to your channel, so we can see what kind of work you do. We’re really interested in channels of all sizes and only ask that if we give you a copy of the game, that you do play the game to an audience (stream or Let’s play) in some fashion.

 

Well, that’s it for this update. We’ll be sure to let everyone know when the Discord server is created and when the game becomes available for Early Access. This is going to be such a major milestone for us and we’re both very excited and very nervous!

New Steam Trailer!

Hey, everybody! Sorry for going silent for a little while. Cameron and I were hard at work making some revamps to the game’s UI, as well as making a more compact and exciting trailer for Steam. To reflect our new UI, we’ve also updated the screenshots on Steam and on TheChasersVoyage.com (though we still have a few more to update).

Unfortunately, this small, but very important detour means we probably won’t make our initial release window of this year’s spring. We’re gonna try and release by the end of summer, but for right now, we aren’t committing to a release time more specific than just this year. However, I think improving our UI’s visuals is well worth the extra wait.

If you haven’t already, be sure to Wishlist The Chaser’s Voyage on Steam and follow us on Twitter @bam_gamestudio to stay up to date with our development. Also be sure to join our mailing list and get some cool phone backgrounds!

Livestream Playtesting The Chaser’s Voyage – 1/15/21

Hello everyone, check out the VOD of a livestream I did playtesting The Chaser’s Voyage last Friday.

Got some useful data to process regarding game balance. The plan is to livestream once a week and document any potential balance changes as well as answer any questions you might have regarding the game. We may have to move the livestream to Thursdays at 5PM PST instead of Fridays though, but we’ll keep everyone updated via our Twitter, @bam_gamestudio.

Also, if you want some of those cool phone backgrounds we made, just sign up for our mailing list here.