Hello everyone! Update 0.4.1 for The Chaser’s Voyage went live last Thursday as a quick bug fix update. We usually aim to update the game on Mondays, specifically because this allows us to be ready to update the game if any terrible bugs are found and that’s exactly what happened!
Those bugs are now fixed (more on that below) and so we’re moving on to our client updates! And unlike our past big updates, we’re going to be able to release the client updates in batches. We currently have 3-4 updates planned for the clients, including some fun color changes, updated stories, and most exciting of all, a new client type! We’ll tell you more as we’re closer to each update and we hope you look forward to them!
Now that you know what’s coming up, time to talk about this update! Some problematic tutorial bugs slipped through our testing for the Performance Update. Fighters and pirates took up pacifism and would not shoot the player anymore! The player also was able to communicate with the pirates, even after they started to crash, which could lead to endless communication sounds. There were also some small changes we had already made before finding these bugs, like fixing our landing pad sprites, making sure the tutorial always led into the intro cutscene, and fixing a typo. Overall small stuff, but the tutorial bugs were nasty enough that we wanted to push out a fix ASAP.
You can read the full patch notes here and can follow us on Twitter and join our Discord for more news and to give feedback! If you wish to play The Chaser’s Voyage, you can buy it while we’re in Early Access on Steam: